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RAVEN SOFTWARE is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series.

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we've built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market's expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we've been doing since 1990.

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animation, environment art, character modelling, lighting, engine tech, vfx, audio, gameplay, narrative, level design, systems design, hard surface modelling, qa, software engineering, ui, ux, motion capture, creative design, art direction, concept art

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380
1990
$4.1M

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