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Each week, across the planet, people spend three billion hours playing video games - so what if those games could be fun and entertaining as well as having a positive social impact? E-Line Media is a video game developer and publisher dedicate to helping making this incredible investment of time and energy something that is both fun and meaningful.

Recognized as a pioneer in the games and social impact sector, E-Line is regularly featured at gaming conventions and educational forums - places that sit at the intersection of entertainment and enlightenment. E-Line has also been a key driver of high-profile impact game initiatives, including the National STEM Video Game Challenge (launched by President Obama), the Games and Learning Publishing Council (funded by the Gates Foundation), and the ASU Center for Games and Impact.

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video games, development, publishing, social impact, impact games, inclusive development

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48
2007
$6.8M

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